Digital Technologies, Edutainment And Gamification: Inclusive Strategies For Cultural Innovation
Organisation/Company: MUR
Research Field: Educational sciences » Other
Researcher Profile: Recognised Researcher (R2), Leading Researcher (R4), First Stage Researcher (R1), Established Researcher (R3)
Country: Italy
Application Deadline: 28 Jan 2025 - 12:00 (UTC)
Type of Contract: To be defined
Job Status: Not Applicable
Is the job funded through the EU Research Framework Programme?
Not funded by a EU programme
Is the Job related to staff position within a Research Infrastructure?
No
Offer Description Digital technologies in the cultural and educational sector have a strong impact on the use and experience of visitors, especially younger visitors, encouraging interaction and independent learning.
The extensive use of video streaming platforms, the increase in the use of video games and social media, distance learning and the offer of courses and education delivered online thanks to the absence of school activities during the pandemic, have strengthened the use of digital technologies for learning.
In particular, interactive platforms activate participation and dialogue with cultural heritage, bridging the gap between cultural and educational institutions and users.
Eligibility of fellows: country/ies of residence: Italy
Eligibility of fellows: nationality/ies:
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